Surviving the aftermath buildings7/13/2023 ![]() ![]() This means a focus on zoning, and keeping the three types of zones – Residential, Commercial and Industrial – in their nice pockets across the map. Cities: Skylines – The American city, roads and noise and allĬities: Skylines is the heir apparent to EA’s effectively abandoned Sim City series, and it very carefully recreates and then iterates on what people loved about Sim City. The flow of demographics over time in this game therefore nearly perfectly mirrors real-world city demographic dynamics. Meanwhile, the farmers and labourers will slowly be pushed further and further out, to keep close to where the work is (after all, you’re not going to have a potato farm or woodcutter in the middle of your city, so you’ll relocate those jobs to the periphery as well). To do so means demolishing the old farmer’s residents, but the CBD land is too lucrative, too well serviced, and you want it as densely populated as possible. For the most part, the first area that you build those first few farmer’s dwellings will eventually become a thriving CBD of craftspeople and artisans. Something I didn’t mention in my review, however, is just how impressive the game is at modelling the process of gentrification as well. At its core, Anno goes to show you that with the right urban planning strategy, a happy, close-knit city is possible. As the city builds up, the people demand access to a greater range of goods and services, and the building that provides that thing (be it a school, zoo, theatre, or marketplace) needs to be within a certain radius of the residency. Anno 1800 – The 15-minute city conceptĪs I mentioned in my review of Anno 1800, the really wonderful quality about this game is that it highlights the strength of the 15-minute city concept, without having to wade through the hysterics of a deeply disturbed corner of the “freedom” Internet to enjoy it. With such very different philosophies and priorities, it will be interesting to see which of these are ultimately remembers as classics, and the ideal example of utopian city building. One of the things that makes this genre so wonderful is that each of these kinds of games represents a different ideal for and approach to urban planning, so I thought I’d take a look at the underlying message of some of the major city builders. There is the recently released Anno 1800 and Transport Fever 2, but then there are also older titles like Cities: Skylines, Tropico 6, and some of the more out-there efforts like Aven Colony and Surviving the Aftermath. There is no shortage of choices when it comes to city builders on the PlayStation 5 (and PlayStation 4).
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